Winds of Diplomacy and Fortune, E1 2025 Part 2

Hello lovely people, and other miscellaneous LARP afficionados, I am here with the collected Winds of Diplomacy for those of you who need to know these sorts of things.

Here is the list of the Winds of Diplomacy;

  • According to Principle (Commonwealth)
  • Theory of the Crows (Sarcophan)
  • It Never Happened (Axos)
  • So Far So Fast (Lasambria)
  • Friend of Mine (Sumaah)
  • All The Wind (Faraden)
  • Bitter and Absolute (Iron Confederacy)
  • About Today (Thule)

After that we will go back to the Winds of Fortune

  • Start a War
  • Hard to Find
  • Made Anew
  • Golden Light
  • Second Star
  • Lit Up
  • Obsidian Shards
  • Rumblings in the Gullet
  • Watching You Well
  • Mistaken For Strangers
  • Patterns of Fairytales (Winds of Magic)
  • One of Us
  • Rebels and Loyalists

According to Principle (Commonwealth)

Nation – Commonwealth

Status – Foreigner

Liberty Pact Status – Member

The Commonwealth is currently at war with Jarm, they are asking for help from the Empire in various ways including monetarily. Some of the citizens of the Empire have done so. 

die Beurteilung

In thanks to donations from Gisli Bearson the Commonwealth are willing to offer an opportunity like an appraisal, where they can ask the Commonwealth visitors about options to improve something. Starting from the Spring Equinox this appraisal service will be available for auction. The Senate can put forth a motion to allow the academics from the Commonwealth greater access to look for solutions, however this will mean allowing another country the ability to look in all sorts of places the Empire might not wish to be looked at. That needs to be considered.

However, by all accounts, they will stay for as long as the auctions are raising 30-40 thrones a season for the war effort. This might be a year, or it might be a lot longer.

Diplomatenschloss Blues

The Empire is currently building the Commonwealth a new Embassy, there is a bit of worry that it is a bit too close to the Jarmish Embassy, which might cause problems if they can see anything they shouldn’t.

Trade

There are new products avaialble for Imperial Citizens to buy from the Commonwealth. Fleets making the journey to the various ports of the Commonwealth will have the chance to pick some of them up when they trade. Check the Wind for the full list.

There are not as many traders coming from the Commonwealth due to the Asavaean’s putting a bounty on ships planning to trade with the Empire. This means that the ships of the Empire will have a small boost to their profits (equal to that of a single rank) when they go to the Commonwealth to trade.

Viyerda

In recent explorations the Empire came across a land called Viyerda, the Commonwealtha sked the Empire to leave them alone and the Empire has agreed to. There is still the option to meddle, but now there are documents saying we promise we won’t.

Schloss in the Mists

There are some Commonwealth Magicians in the Magical College hidden by Sadogua from the Grendel, the Commonwealth understands that they are being kept safe, but also would like them to have the option to come home, please.

And Finally

The Ambassador thanks the Empire for the invitation for Holberg’s 250th birthday, but they will not be able to make it. However, it is possible that other Commonwealth citizens might be encouraged to attend, and opportunities may arise from it, if a suitable statement of principle were raised in the League National Assembly. To make it really appealing, the statement would have to also include something about how the League believes the search for the Common Good is an admirable goal; that some spiritual auras can impede free will which is a vital quality of sapient beings; or that the Commonwealth’s war with the Jarmish is a virtuous cause. Or, indeed, all three.

Some Commonwealth citizens may also come to Anvil, possibly during the Feast of the Reaper.

Theory of the Crows (Sarcophan Delves)

Nation – Sarcophan Delves

Status – Foriegner

Liberty Pact Status – Neutral

The Sarcophan Delves prioritise neutrality and their own profit.

International Tensions

There are not as many ships from the Sarcophan Delves due to the bounties put on ships trading with the Empire by the Asavaeans. This is negatively effecting the Sarcophan Delves’ profits and so they are now getting pissed off enough to do something about it.

A New Pact

The Delves wish to start a new Pact between nations, but rather than outlawing slavery, they wish to outlaw piracy. They’ve called it the Free Seas Pact and it would make it illegal to attack ships outside of officially recognised wars.

Johann Van Basten is coming to the Hub at Anvil at 21:15 on Friday to negotiate terms with the Ambassador to the Delves and their staff. Once the Pact is agreed with between the Empire and the Delves they will discuss which other nations to bring into the pact in the hopes that they will one day be able to include as much of the world as possible.

Hold The Line

The Sarcophan Delves are managing to keep their trading routes going for now, but if things do not change they may have to reduce the amount that they are bringing to the Empire.

The Kruidenkenner

The choice of herbs sold through The Kruidenkenner has settled upon Imperial roseweald and cerulean mazzarine. The options to expand the Kruidenkenner will cease after the end of this season.

Alvietti Estates

The Ambassador asked that the traders on the Alvietti Estates cease trading in illegal drugs, they have refused to do so.

Everything Must Go

Anyone who is interested in trading with the Alvietti Estates for their legal narcotics should send a Winged Messenger to speak to the traders involved during the Winter Solstice, after which they will not be at the same address and there may be no more opportuntiies.

House of Silence

The House of Silence is open to buying wains of White Granite for 4 thrones and 1 crown. Send a Winged Messenger if you are interested in selling.

Frost Flowers

More opportunities for trade in strange and mysterious herbs are available for Wintermarkers. The Ambassador to the Delves will be rewarded if they help out with this deal, but if not individual traders can send Winged Messengers to find out more.

Prosperity and Portraits

A famous thespian from the Sarcophan Delves is coming to Anvil on Friday and wishes to meet with Darian Numbers, Cardinal of Prosperity, Dino i Riqueza, Ambassador to the Sarcophan Delves and Konstantin Rabovich Bolotnikov, Mistress of Monuments, at Wise Guise at 19:00.

In addition, they have asked that an artist be comissioned to make a painting of the event. They would be paid 16 crowns.

Kleistgast

Bedelaar Huisbaas Annike declines an invitation to visit the League for Holberg’s 250th birthday.

A representative of the Lijkkever families plans to attend Anvil at 21:00 Friday to speak to the Holberg Chamber of Commerce and possibly the Ambassador about trade and “qauyside diplomacy” or whatever that means.

Regarding the Barrens

The Ambassador was apparently assured that trade would not be aaffected by the actions of General Archavion in the Barrens. This confused them as they don’t have any interest in the Barrens, but thanks for the heads up?

And Finally

Something odd and confusing is happening with the Elekars. Either someone is lying or they are doing something underhanded and without permission. It’s all a bit confused. The Ambassador is not sure what is going on, and by the sounds of it doesn’t want to know anything more.

It Never Happened

Nation – Axos

Status – Foreigner

Liberty Pact Status – Member

The relationship with Axos is a bit rocky at the moment, they are an ally, and they are also a member of the Liberty Pact, but there is a lot of angst.

Lantern Light

The Shuttered Lantern is currently running an espionage mission in Axos. Most of this information will end up on the Axos Wiki page, but some will be delivered in secret to the head of the Conclave Order.

Any member of the Shuttered Lantern can say that they visited.

Understanding

The Grand Ilarchs of Axos are doing their best to stay out of the whole Peace Aura on Cardinals of the Way Situation. Generally everyone seems to think of it as an embarrassment that might cause problems.

The Final Enemy is Death

General Dancia of Ipotavo has risen to power after tragedy in her family. She was orriginally planning to come to the 250th birthday of Holberg, but this is not the time for her to leave her home. Instead she has offered to accept the Winged Messengers of Leaguish Generals who wish to discuss options for Axos or Ipotavo working with the Empire against the Druj..

Docks and Delves

The refurbishment of the docks at Issyk will be completed very soon, thanks to a large amount of money put into the project by a Sarcophan House. It is possible that Imperial traders may soon be welcomed there, but the Ambassador should look into that and help things along if they are keen on it.

Solokha

The Spires of Solokha are horribly haunted, there is an option for the priests of the Empire to go and help cleanse them. Something that would be much appreciated by the people of Axos, since many of them think that it is the Empire’s fault that they are horribly haunted.

There is a mandate available for the General Assembly that would create a new preaching opportunity for those with congregations. Anyone who takes this option will not receive the Liao they normally would (it will have been used in the various exorcisms) but they will still have all of their votign powers. If at least 40 congregations are sent then the Spires will be cleansed and the Empire will gain a lot of credit for it. If the numbers do not equal that then the cleansing will take longer and the Empire will gain less credit.

A Nest of Vipers

Priests who go on this trip to Axos will have the opportunity to be dedicated to one of the False Virtues popular there. They will be able to write in to the plot team at Profound Decisions with their preferences , and they will then become dedicated to Anarchy, Vengeance, or Peace

Seek Out Falsehood

The Vigilance Assembly could issue a mandate to encourage priests to investigate and learn more about the Axos Sects. However, these priests would not contribute to the exorcisms of the Spire. Any priest taking this down time action would be transferred to the Vigilance Assembly for next event. If 15 priests take this action, then they will gain information on the sects and their beliefs and if 30 priests take this action, then they will discover the truth of what happened to Solokha.

You Watch Over

The Vigilance Assembly could issue a mandate to encourage priests to investigate their fellow priests and find out who went to Axos. 20 priests would be needed to create a list, but again these priests would not contribute to the exorcisms. Next event these priests would also be changed to the Vigilance Assembly if they were not already there.

Mandate Conflicts

These Mandates are not in conflict and the latter ones will only use the Liao if the original Mandate encouraging people to go to Axos succeeds. Varushkans and Urizeni will not be affected by these mandates unless they reach a Greater Majority.

So Far So Fast

Nation – Lasambria (or at least it will be if everythign turns out right)

Status – Foreigner

Liberty Pact Status – Not a member, but also not a member of the competing pro-slaver accord

Last season the Lasambrian Orcs sent diplomats, a treaty has been hashed out and while it will take a lot of land from the Freeborn, and not meet all the hopes of the Lasambrians, it does seem to be acceptable to both sides. To become law, the Imperial Senate would need to pass the treaty with a constitutional vote, and it would still be subject to veto by the General Assembly and the Assembly of the Nine. If it passed the new nation would be recognised and would receive all the usual benefits of being Foreigners. Including an embassy and Ambassador, which the Empire would have to arrange.

A Military Alliance

The Lasambrians will aid the Empire in reconquering the lost lands of the Freeborn. This may have some inherent issues, since the Empire doesn’t have an easy way to retake Free Landing or the Cazar Straits, and the Empire will have to show themselves as working hard on the problem or else risk looking like they were taking advantage of the Lasambrians. There are also going to be issues with supply lines that need to be sorted out, since the Lasambrians are not in control of the regions they are travelling through.

A Gift of Land

The treaty relies on the Empire handing over the territory of Segura and the regions of Gambit in Kahraman and Morajasse in Feroz. This would have a massive impact on the Freeborn people.

There are several important titles which have their resources in the territory and regions, and the Iron Qanat is vital for supporting the Freeborn armies.

There is also the matter of the Faraden Embassy which would have to be moved to Imperial lands.

The Freeborn National Assembly, the General Assembly, the Assembly of Nine, are all capable of vetoing this treaty. But it would badly damage the Empire’s already shaky reputation. If this was vetoed the MIlitary Council could make a unanimous decision to not protect the region from the Lasambrians, which would result in the regions being taken.

A Prosperous Future

With the areas no longer being Imperial they would no longer pay Imperial Taxes, but with trade with the Lasambrians there may be income from that route which may improve things.

Hungry Soldiers

Givign up so much land would reduce the number of armies the Freeborn can support. Repopulating Feroz might be a way to balance that out, but it will not be possible to do it immediately. The Freeborn currently have three armies, losing Segura would cut them down to one, repopulating Feroz would get them up to two again, but over all there would be a loss.

Shared Virtues

The Lasambrians are interested in the Virtues, but do not follow the faith of the Way. They may take note of some mandates and synod decisions, but the Empire will not be able to control them through this. The Lasambrians will not decide to follow the Way unless something truly drastic happens.

The Jotun Question

The Lasambrians say that the Jotun are on board with this. If they are lying then it will be the Lasambrians that face the Jotun anger not the Empire. Keeping to this treaty would help prove to the Jotun that the Empire can be trusted, which would likely help to bring a peace more quickly on that front too.

The Lasambrians do not beleive that the Jotuns will ever adopt the Way.

The Iron Confederacy

The new Lasambrian nation would have a lot of new neighbours, out of them it is the Iron Confederacy who would be most likely to attack. If the Iron Confederacy attacked the Lasambrians the treaty should pull the Empire into defending their allies, and possibly entering a war with the Iron Confederacy.

An Eleventh Nation

The Lasambrians will not join the Empire as an 11th nation. They have been offered similar things before and turned them down. Something drastic would have to happen for them to decide to change their mind now or in the future.

The Final Roll of the Die

The Lasambrians feel that they have done everything they are willing to do. They will not attempt to negotiate further. This is the treaty the Empire has been given, whether or not it passes in the senate.

One Last Thing

Cathan Canae does not like it when the Empire cedes land to their enemies. This will likely upset her, so the Summer Archmage had better think of ways to make it up to her.

Friend of Mine

Nation – Sumaah Republic

Status – Foreigner

Liberty Pact Status – Member

The Sumaah Republic are at war with the Asavean Archipelago. The Asavaeans have stated that they want to raise a city in Sumaah much like they did Siroc, they have been able to because of the Imperial naval presence in the Sea of Salt.

Fires of Vengeance

The Asavean naval forces are preparing for an all-out strike against the northern Sumaah coast. If 10,000 military strength joins the Thwart the Blockade downtime option for fleets then the cities of Sumaah will be protected, otherwise they will almsot definitely lose at least one city.

Thwart Malice Before it Strikes

There is also the option of not quite helping enough to prevent the loss of one of the cities of Sumaah and thus ensure that they are really, really determined to fight against Axos. They would also be weakened in numerous ways that might be useful in the long run for the Empire.

Rewards of Virtue

The House of Prosperity in Sumaah is willing to reward those fleets who help, as are the Frieøyer, the guerdon could also be added to the benefits for those who join the fleets fighting to defend Sumaah.

Inspire Others

There needs to be at least 3000 military strength in the Sea of Salt to keep the trade going between Sumaah and the Empire. After the upcoming raid this number will likely have to be reassessed.

There are new items available for traders, the descriptions are available in the Wind.

On The Way

Sumaah will not contribute to the spread of the Way in Asavaea. They have their own things going on, but are sure that everyone will be able to get along.

Magical Thinking

The Sumaah are very grateful for the rituals they have been given and would be interested in learning more, but the requirements for what would actually be useful will be quite complicated so take a look if you are interested. They are also interested in the options to send mages for additional learning in each other’s countries, but things are still quite nebulous.

On Gifts

The Sumaah Republic have gifted Accalon with 33 doses of liao and a pot of Sevensalve. Ambassador Oxtitocszin hopes the Imperial Ambassador will accept their gift and that Wintermark in particular will support the Republic.

Exemplars and Paragons

Sumaah hs been informed of the revelations about Vardas, that is tht he was never real. He wasn’t a religious figure to them, so they are not too upset, but they are encouraging the Empire to go even futher nd destroy all records and stories by the liar who wrote about this fake.

Sumaah has little more information to pass on about Saul of the Cora, but they are intrigued about the comparisons made btween Aama the Wanderer and Adelmar the Lion and would be interested in continuing the discussion.

One Last Thing . . .

Sumaah pilgrims are interested in visiting Holberg, however there many problems that might get in the way.

First, the original invitation was only to the Ambasssdor, and to make sure they are not overstepping the League National Assembly might wish to make it clear that they are open to all the pilgrims of Sumaah who wish to visit. Lots of tourists are likely to come to the Empire in the near future, but the Sumaah will not be as drawn to the City of Holberg as they would be othewise.

Secondly, the Synod does sometimes ask the Imperial Priests to do things that the Sumaah would not agree with, so that might be something worth keeping in mind before a bunch of them come to the Empire.

All The Wind

Nation – Faraden

Status – Foreigner

Liberty Pact Status – Not a member

Faraden sits on the other side of the Jotun and Iron Confederacy lands from the Empire, so to travel there they must either travel trhough one of those lands or go by sea.

This is particularly awkward at the moment as a fleet of Asavaean ships attacked Meade a few seasons ago, and they appear to have come from one of the Faraden ports. The Faraden are polite but rebuff all attempts at assigning blame and trying to get reparations out of them.

The ambassador has also rebuffed offers to help quell dissent in Faraden, but would like to know more about possible treachery.

Our Neighbours the Tchemetzi

The conclave order, The Celestial Arch, sent mages to Faraden to investigate the Asavaean threat in Faraden. There were several houses that your character may have travelled to, but you can only have visited one! If you visited Faraden check this Wind and the Two Minutes wind from last summer for more details.

Visiting the Muhnkhabat

Warrior wizards, do a lot of Summer and Day magic. Have recieved a lot of bribes/gifts from Asavaea and really don’t like the Jotun. Would like help to fight the Jotun, the Asavaeans are offering it but their government will not let them take the offer. Had a very Asavaean view of the burning of Siroc, this almost caused problems, but was smoothed over.

Guests of the Johki

A subtle and mysterious family, the specialise in Night and Winter magic. They just happened to have some Asavaeans over whilst the Imperial mages came for a visit. Also receiving a lot of bribes from the Asavaeans, and apparently some are moving towards a more Asavaean point of view. They gave a warning that some of the more “justice” focused groups in Faraden appear to be getting arms from the Asavaeans, so the Empire should keep a look out.

In The Court of the Golden Flower

The Altantsetseg practise mostly Autumn and Day magic. Apparently they feel that the Empire doesn’t understand how much they are asking for when we ask that they go against Asavaea. They probably couldn’t take over Faraden, but they could fund and arm a very bloody civil war if they wanted to.

Thanks from Tchemetzi

The Tchemetzi thank the Celestial Arch for their visit and assure everyone that they will continue their friendship with the Empire and the Celestial Arch in particular. If you spent your time here then they will have discussed Spring Magic, agriculture, and the responsibility of leaders.

Whelks and Yaks

The Imperial Ambassador said that they were interested in giant blood whelks and yaks and so there are some changes to trade going forward.

After the Winter Solstice Imperial fleets visiting Caitun will receive 2 fewer ingots of orichalcum and 1 more giant blood whelk.

If the Ambassador wishes it they can ask for the trade in weltsiver to be dropped and for there to be 54 rings of luxury yak based goods instead. The Ambassador can also request more information on the yaks in general, and possibly have some shipped to the Marches.

Greatest Market in the Empire

There is the potential to start a new trading enclave in Holberg. There is a slight sticking point in that they would wish to have a temple to their religion there, which might cause some issues. However, at 17:30 on Saturday the voting members of the Chamber of Commerce will have the opportunity to vote on what kind of trade the Faraden will bring, or if they wish to turn down the offer.

Blue Silk Scarves Guild

The Blue Silk Scarves Guild is very interested in doing more trade with the Empire for Iridescent Gloaming. They are willing to trade through the use of Ephisis’s Scales for various items. To indicate which one is wanted the ritualist should place up to 3 runes into the box along with the iridescent gloaming and a butterfly or moth. Deliveries wil be made at the Spring Event.

All four options appear to be mage robes of different kinds, one raises your Night skill by one, another your Day skill by one, another gives you four additional personal mana a day, and the fourth allows the wearer to quick cast purify for one mana rather than two.

The Blue Silk Scarves Guild are also interested in meeting with the Mirrored Maschieri and artisans from Varushka. Presumably this has to do with the Hall of fabric Art I’ve been hearing about?

Blue Flame Sutannir

There is an opportunity to make the Parador of the Wind and Flame even bigger and better. The Faraden people would like 10 wains of white granite to do so, the increase in visitors would bring in 6 ingots of random metal each season, as well as healing herbs; three each of True Vervain, Cerulean Mazzarine, and Imperial Roseweald each season. There would also be the possibility for further connections between the Parador and the people of Faraden.

Gloaming Road

The Gloaming Road will no longer be operating, as the traders will be encouraged to sell by sea there may be an uptick in the Alder of Meade, but that is not showing itself yet.

And Finally

The Court of the Five Winds will be turning down Gisli Baerson’s offer, whatever that might have been.

Bitter and Absolute

Nation- Iron Confederacy

Status –  Foreigner

Liberty Pact Status – Not a member

The Empire is seen as one of the Iron Conferderacy’s greatest rivals. We are also, next door to one another. They do not like magic, or our religion, and consider us all weirdos and heretics.

Treaties and Trade

The Iron Confederacy has not joined either the Liberty Pact or the Freedom Accord. They did reassign their slaves to being serfs in order to prevent tariffs. It is illegal to sell them anything even slightly narcotic, especially Liao.

Conjunction

A Broken Crown (Arbonne)

This is a chance for merrow characters with the exorcism skill to go deep see diving to exorcise a haunted boat.

This is a combat unlikely encounter

The Golden Fleet Salvagemaster is responsible for resolving the ship’s issues

One of the salvagers will be arriving in Anvil at around 21:20 on Friday to meet with the Golden Fleet Salvagemaster

About Today (Thule)

Nation – The Thule

Status – Foreigner

Liberty Pact Status – Neutral (have released their slaves to avoid tariffs)

The Empire is currently at peace with the Thule, however that treaty is due to come to an end in the coming Summer. There have been meetings about it but little has been revealed.

A Cultural Exchange

Several Thule Skuldyr will be visiting the WIntermark camp on Saturday at 18:30 until 20:00, they wish to share stories and have a list of important themes they want to discuss.

Repaid Debts

Members of the Thule Five Fang Consortium will be coming to Anvil to repay bonds that were sold a year ago. They will be looking to meet with people at the Hub between 18:30 and 20:30 on Friday.

Conjunctions

To Be Alone (Miekarova)

Some Thule have gone missing after leaving the Red Lantern Inn. The Custodian of the Gift of the Dwindling Star is responsible for finding and helping the Chosen of Samkǒma. This skirmish is a combat possible encounter and will happen on Friday at 20:45.

Within Patterns (Sermersuaq)

A small band of Thule have crossed the border and begun to threaten the caravans bringing food from Wreck into Thule lands, they may be under some kind of malign influence. The skirmish is a combat highly likely encounter and will happen on Friday at 21:15.

Back to the Winds of Fortune!

Start a War

Last season a Dawnish General decided to send their army after the Rahvin, despite Military Council expecting their army to go to Therunin to fight the Druj. If you would like more details about the attack itself then you can read about it in the Winds of War.

The Disposal of the Fangs

The Fangs were the site of the attack, it is a mithril mine originally owned by the Druj. Now that it is under Imperial control it is avaialble to be assigned to one of the nations or set up as an auctionable bourse seat.

The civil service will raise this as a motion 21:00 on Saturday and the senate will have the chance to decide what to do with it. Mithril cannot be taken from the mine until it is decided who has control over it.

There are the equivalent of 19 wains of Mithril in the mine that the Rahvin were using to muster their own army. This could be used by the Empire to arm or resupply an army and it will be up to the Military Council to decide what to do with it.

There is the opportunity to massively improve the output and reduce the maintenance costs. Currently it only produces 16 wains of mithril and costs 20 thrones per season, upgrading it wouldincrease the producton to 32 wains a season and 10 thrones in upkeep. However this would cost 300 thrones and take 6 months of no production to upgrade.

The Retreat of the Rahvin

The Rahvin escaped the Fangs with the help of the Eternal Irra Harrah and numerous citizens and their military units. You can check the wind for the full list if you are curious.

They have made it clear that they will return to the Fangs. At present their limited numbers mean that they have no chance of taking the Mine if they are made to fight for it. There is a local fortification who will be forced to take up arms against them and those who do not die in the attack will not survive the winter. If the Empire relinquishes the mine to them then they will not need help to take it.

This is the end of the line, one way or the other.

Meeting in the Dark

There is a conjunction through the Sentinel Gate at 0:05 on well it says Friday, but presumably by that point it is actually Saturday. Friday night going into Saturday morning.

Anyone who sent their military unit to support the Rahvin will be able to go on this trip to meet with the Rahvin, however the magics of Irra Harrah will make it impossible for anyone else to go. They will just get lots in the woods.

The Fate of the Gryphons

Unsurprisingly, the majority of the support for this attack on the Rahvin has come from the Dawnish who live in the Barrens. To show off their Pride they have started wearing a badge in the shape of a Gryphon. They would prefer it if the Rahvin were declared Barbarians and wiped out. They think what General Archavion did was the right thing and, that he did it while knowing how much backlash there would be, is even more Glorious.

The Song of the Unicorns

The storngest opposition to the attack has come from Weirwater. They have taken to wearing a unicorn badge to show their own preferences. They are particularly upset about this turn of events as they believe that it will mean the other septs under the control of the Druj will fear the Empire more than the Druj and that this will make destroying the Druj that much harder. They want the Fangs to be ceded to the Rahvin and that the remnants of the community be made Foreigners.

The Rules of War

This attack was unprecedented in Imperial History. The local fortification, the Houndstooth, was unsure what to do in such a situation where an Imperial Army was attacking people nominally under the protection of the Empire. There is an opportunity for the Senate to raise this as issue and vote on what to do in the future, should it happen again.

Player Participation

Players are encouraged to adopt the gryphon or the unicorn if it reflects their character’s beliefs, but remember to keep to the game’s rules about conduct when discussing the situation.

Hard to Find

The expedition into the Untrod Groves has gone poorly.

Forge the Wooden Fastness has aided the monstrous Earl of the Groves and impeded the questing knight’s efforts. This suggests that the so-called Earl has true dominion over the area, rather than the Dawnish.

Some of those who joined the adventuring party have been poisoned by the manticore’s sting and are now no longer registering as people. They are completely under its control.

At least two groups of the Earl’s Vassals are now travelling around the Barrens. Some are meeting with Dawnish houses and trying to make agreements with them, while others seem to be going after bandits.

Anyone who went on this adventure may roleplay that they were posioned with the sting of the manticore, or that they lost some of their military unit to the manticore. Check the wind for more details.

An Outstretched Hand

A Herald of Jaheris has offered help in defeating the Earl. The appointment will occurr in the Hall of Worlds at 16:00 on Saturday. The Knight Protector of Summer and some of those who went on the adventure to the Untrod Groves should attend. Any of the other Lord Protectors may also come, but they will not be able bring other people with them.

Across the Lines

A new wayhouse has been built in the Bleaks, it is caleld the Last Battle. The title holder should be elected some time this upcoming event.

The Karass are very angry that it was built there and may cause a lot of problems for everyone involved.

Conjunction

Run For Your Lives (The Barrens)

Some of the last remnants of what was once Isaella’s Dance and the Iron Helms have made it to the Last Battle. The Hand of the Healers has been asked to send people to help treat them. This conjunction is for 4 people at 18:50 on Friday.

Made Anew

Last Summer mages made the Scorrero River burst its banks so that the magically infused water would soak the area of the Great Grasses which had been magically dessicating. If you would like to know more details the Madruga page has been updated.

The Name I Once Wore

Military Units were able to explore the new swamp and have found out what was needed to fix the maps. The areas involved have been renamed, the Siroc Bayou, the Crucible, and the Quiet Grasses. This downtime activity is still available and those who send their military units will receive 6 random herbs and 2 pawns of vis (a combination of vital honey, crystal fire, and even heart’s blood). Of course, anyone with an upgraded military unit will gain more.

Sing of Tides

The Unfettered Mind have made a study of the magics at work here. The areas are all affected by Spring, Night, and to a lesser extent Winter Magic. There are no permanent regio, they tend to open and shut randomly.

Trees and animals have changed a great deal, and even the geography seems odd, larger than it should be.

Rise in the Currents

The Rod and Shield have also been active in the southern reaches. They have found and neutralised several Grendel encampments, but over all, though there may be more opportunities to explore, the area is not likely to be habitable any time soon.

War and Change

The Siroc Bayou, Crucible, and Quiet Grasses are uncontrolled, and the Wild quality of Siroc Bayou and Crucible would likely make it very difficult to take control.

In addition, the Children of Wrecks have raised their navy at Free Landing and are now able to attack almost anywhere on the Bay of Catazar.

Bridges over Turbulent Waters

It is still impossible for an Imperial army to move between Madruga and either Feroz or Segura. However the foundations of the bridges seem to be being preserved by some kind of Winter Magic, so if an appraisal were raised to inspect them it is possible something could be figured out.

Conjunctions

Mindtrap (Madruga)

Magicians of the Rod and Shield have suffered attacks from Grendel and Asaveans in the Crucible. The Conclave order now has the opportunity to send some of their number to go and protect them. They might also find some interesting things from the swamps. This skirmish is a combat highly likely encounter and Sakari Nightscale is responsible for dealing with the Grendel and Asaveans.

There is a roleplaying effect on this area which makes you feel that “You are certain that you on the cusp of greatness and that all paths lay open to you” unless they have some way to overcome it. Everyone in this area of the Crucible has two additional personal mana if they have the magician skill and they do not overcome the roleplaying effect.

Player Participation

If you are in the Unfettered Mind or the Rod and Shield you can say that you have gone to Madruga and seen some of the strange dangers to be found. Check this Wind and the Madruga page for more information.

Peace in Silt and Water

Lots of new opportunities!

Flowers Bloom

During the Winter Solstice, any herb garden in Madruga can be diversified to grow special marsh flowers. This requires the garden to be targeted by a performance of Ruthless Vigilance, Healthy Crop. The ritual must include a ring of ilium and a single unused marsh flower for each target, both of which are consumed in the casting. The target herb garden permanently loses the ability to provide 4 drams of True Vervain, but will instead produce two random marsh flowers each season.

If anyone after the Winter Solstice or outside of Madruga wishes to grwo marsh flowers then they will have to either sort out a specialist Arcane Projection, or get an Appraisal done.

Rainbow Conservatory

A conservatory to cultivate marsh flowers could be built in Crucible or Siroc Bayou. The structure would be a sinecure that required 10 wains of mithril, 10 rings of ilium, and 60 crowns (before marsh penalty). It would create the title Mistress of Glass Flowers that would receive marsh flowers and Adversity vis. The title could be appointed via the Conclave, or through the Bourse as either national or imperial.

The main benefit would be that the Mistress would receive 6 random marsh flowers each season, along with 3 pawns of Adversity vis (a random mixture of Night, Spring, and Winter vis).

Camp of the Sand Crab

Sand Crab Camp provides a base of operations for explorers in the southern reaches of Madruga. The Imperial Senate could give responsibility for the camp to the Unfettered Mind, the Rod and Shield, or the Brass Coast. The appropriate Conclave order, or the new title of Mistress Sand Crab would receive four Adversity vis each season. The Senate could commit 30 thrones to expand the camp, increasing the vis received.

As long as someone is made responsible for the Camp of the Sand Crab, once Explore the Southern Reaches venture expired at the start of the Spring Equinox, a new venture available only to Freeborn military units would be created called Dare the southern reaches that would last as long as Sand Crab Camp was operational.

Explorers of Salt and Sand

Parts of the Parador of Salt and Sand could be repurposed to encourage exploration of the marshes and the Quiet Grasses. The decision to take advantage could be made by the Hakima of Salt and Sand as part of the ongoing repairs. It would cost 50 crowns and would grant the Hakima of Salt and Sand the chance to purchase Adversity vis. The opportunity is only available at the Winter Solstice

Chimes of Silence

Cabella i Riqueza has been inspired to design a set of glass and mithril pillars that resonate with the power of the Quiet Grasses. The great work costs 50 wains of mithril, 150 crowns, and takes three months to complete. Once complete it raises the level of investment in mana sites by one and provide each mana site in the territory with a pawn of adversity vis. There is no time limit on this opportunity.

The Enigmatic Tower

The Empire could commission a college of magic in the Enigmatic Tower. The college would be specialised in Spring, Night and Winter rituals, codifying rituals in those realms by 15 ranks a season. The college would have an upkeep of 75 mana a season. The Enigmatic Tower would not affect the upkeep of current or future colleges of magic

It would cost 30 wains of mithil, 30 wains of white granite, 30 wains of weirwood, 60 rings of ilium, 360 crowns labour. And of course, this is all before the extra costs for building in a marsh area.

This opportunity is available until Autumn.

Golden Light

The Assembly of Ambition has called for a true consecration of Capodomus Cathedral, making it a sacred site. In particular there is interest in consecrating the Atrium. Consecrating the Atrium to Ambition will create a powerful aura whose influence will settle over the thousands of tourists who visit the cathedral every year, inspiring devotees across the Empire.

The Atrium of Golden Light

Consecrating the Atrium of Golden Light with a true aura of Ambition will cement the Cathedral as the prestigious place to study the Way. A synod mandate through the general assembly will need to be raised and voted through to pick the individual who will have the honour of consecrating the site.

Donations to the Archbishop of Capodomus would increase by 10 crowns

The first sermon given after the consecration will draw a lot of attention and likely bring about some opportunities.

Lucati Gallery

The Archbishop could pay 50 crowns to have a new gallery built to house paintings and scuptures of inspirational figures. They could invite leading Imperial artists from across the Empire to contribute three new pieces to be displayed in the Cathedral.

Every Forest Falls

In the season after the consecration all citizens will be able to trade their resource for the resource their nation uses to vote for free.

Better to Try

Priests across the Empire could encourage ambitious congregants to visit Capodemus Catherdral for the next year. Priests who do so will recieve more votes, but less liao. The option remains until the start of the Spring Equinox 388YE if the Cathedral is consecrated following Winter Solstice

Voices Like Flames

Each National Assembly could use a judgement of rewarding to recognise the towering accomplishments of a single citizen each season for the next year. If the citizen so celebrated has a basic resource then it will get upgraded by their neighbours.

The Woman’s Work

Empress Giselle could be given a tomb in the Cathedral at any time by the Archbishop. It will require 30 crowns of labour to build soemthing suitable.

Second Star

The Summer Eternal Rhianos created a very odd kind of race and a lot of people have been sailing about the world because of it.

Wish Upon A Star

The option to sail Widdershins by Riches brought people a great deal of money. That option is still available, but those who have taken it previously cannot change to something else now. Anyone who wishes to join this part of the race must cast Golden Voyage on their fleet to gain access.

Makes You Wonder

Those who sailed Deosil to Mystery have sailed to a lot of strange places, but have not explored any new seas. They will have to go on one more leg for that to happen. Only captains who sailed deosil to mystery last season may continue on this perilous journey. This is a scouting voyage – Muffled Oar is the best ritual in Imperial lore to use if taking this option. Alternatively, they may abandon the quest to turn widdershins to riches.

Who You Are

Those who sailed straight on for glory have seen their vessel sped on its way by impossible winds that never stop blowing. These captains must continue on their current course for two more seasons to have a chance to be winners in the great race. Personal enchantments are going to come in useful now, so any Summer enchantment that specifically targets a character, and has a season duration such as Swan’s Cruel Wing or Unbreakable Behemoth’s Strength would count. Alternatively, those who were taking this voyage may abandon this quest at any point and instead turn widdershins to riches.

A Market For Stars

There are buyers looking for the rare gems brought home by those who sailed Widdershins by Riches, the more you have the better the deal you will get.

Lit Up

Mareave is the second territory of the Imperial Orcs. It has been explored for soem time by the Golden Pyramid who look for opportunities within its arid landscape.

Golden Opportunity

Last season the Golden Pyramid put forth an opportunity for a modest lodge in Mareave. This was not accepted, so now they’re tryingfor an even bigger lodge. It would cost 50 white granite, 50 mithril, and 60 Crowns and have a seasonal upkeep of 5 thrones.

The order would not be able to build a lodge anywhere else in the Empire, this would be their home, as it were. But there would be a lengthy list of benefits for them and Mareave if they chose to build here. Really, the list is so long that if you are interested go and check the wind. I don’t have time to write them all down here!

Grand Lodges

There are no other opportunities for conclave orders to build lodges on such a grand scale in the Empire currently. This was a combination of Mareave and the Golden Pyramid’s qualities at this time. It could be possible to raise an appraisal to look for other places to build Lodges of similar size for the other Conclave Orders, but there is nothing obvious at this time.

The Illarawm and the Turtles

Members of the Illarawm sept have spent the last three months as guests in Fioroult, tensions between the Empire and the Brine Turtles are still high, but concessions (like the Empire making it illegal to hunt turtles) have helped. A little. They are still waiting for the Grendel to come back and to kick the Imperials out of Mareave so that things can go back to normal. But they have apparently decided to wait patiently and not cause too much trouble until their army returns.

Mercenaries of Skoura

The Twelfth Skouran Mercenary’s Assembly of Jadefall Hold West are willing to garrison any citadel built in Mareave. Accepting the offer would increase the upkeep of the citadel by ten thrones but would increase its strength by one thousand. This offer is available until the Summer, when it will have to be renegotiated.

Conjunctions

The Figurehead

A Grendel paymaster is planning on meeting with some mercenaries, one of whom is going to be carrying a historical artefact. The Minister of Historical Research is responsible for this skirmish and it is a Combat Highly Likely Encounter. 20:00 on Saturday.

Note From the Palace

Lord Ehsan has sent word to the Senator for Mareave, asking for Imperial help. A ship, the Salt Shaker, is needing help after becoming stuck in a storm. This is a combat unlikely encounter, but things will likely be mysterious and odd. Lord Ehsan will pay if his ship makes it back to port. This will be at 23:00 on Saturday.

Obsidian Shards

Spiral is a complicated place, there is the fact that it was once Urizeni and is now Leaguish, but most of all there is the deeply haunted and magically toxic Black Plateau which always causes problems.

Essentially, a spire of formerly Urizeni mages have gone mad and are now attacking Imperials. They believe that there is a massive plot underway and they are the only ones who can stop it.

Anyone travelling to the Spiral will need to consider the Black Plateau, it has a roleplaying effect on everyone nearby. Check the Wind for more details on how to avoid the repercussions.

Conjunctions

Bowl of Winds

A group of sentinels are going to try and attack the Block (the thing that stops everyone going mad because of the Black Plateau). This is a combat highly likely encounter. The Senator for Spiral is responsible for protecting the Block. 16:45 Saturday

Blades

A group of sentinels are hunting researchers of the Black Plateau. This is a combat highly likely encounter. The Oblivion Sentinel is responsible for stopping the Spire of Black Glass. 17:15 Saturday

Rumblings in the Gullet

A small earthquake has occured centred on the Gullet, it was not strong enough to do very much damage. It has had a small impact on the neighbouring territories of Bregasland, Kallavesa, Hordalant, and Skallahn

There have been sightings of strange husks dragging people into the sea, they are covered in coral, long dead, and growing in confidence. It’s time to send in some heroes!

Conjunctions

Diamonds (Bregasland)

The Reed’s Roost is being threatened by the husks. This skirmish is a combat highly likely encounter and the Roost’s Reeve is responsible for dealing with this threat.

Stars (Kallavesa)

The fishing settlement of Westerhal is being threatened by the husks. This skirmish is a combat highly likely encounter and Kjellen Saltmire is responsible for dealing with this threat.

To Be Alone (Sermersuaq)

Several survivors are alive in an old shipwreck. This is a combat unlikely encounter. The Claviger of the Basilica of Cora Holdfast is responsible for helping the injured.

Watching You Well

During the Autumn Equinox, the Assembly of Nine asked the Silent Bell to investigate the Hand of Dumon – specifically around their efforts around the Black Plateau. While there has been no evidence to suggest they have done anything to do with the Black Plateau, there is a lot of evidence that they have been up to many other things.

This wind gives a lot of interesting detail on the Cult, the Hand of Dumon. Listing the main kinds of people who join and why they do so.

There is also some explanation of the “faith” that they follow, and how the virtues and false virtues come into it.

Currently it is illegal to be a member of the Hand of Dumon. The cult believes that the Empire was not really serious about this, that it is only to appease the Iron Confederacy that they have announced it. If the Empire were to make more drastic inroads against the cult then the Hand of Dumon would probably turn on the Empire and cease to see them as allies against the Iron Confederacy.

Mistaken for Strangers

This is the Wind of Fortune where we find out who is visiting Anvil and what they might be bringing with them!

Friday

  • A Wintermark trading house visit Anvil to meet people who have played games with them previously and solicit invites to future games. They will be visiting the Brass Coast camp and plan to seek refreshments at The Spilled Tea at 18:00
  • Heralds of Eleonaris will be heading for the centre of Wintermark Camp from the Hall of Worlds at 19:00 on Friday.
    • Blaze Dunning has been invited to continue discussions made at previous events.
    • Unlineaged citizens will be able to compete for the chance to win a flagon of a substance that will turn them into a changeling. The contestant should tell the listeners of their heroic deeds, they will be judged by the High Bard.
    • Any general (or proxy thereof) whose army fought alongside the Knights of Glory last season is invited to bring one young or new warrior whose military unit joined them to share stories of what they learned and receive a small boon
  • Varinius, an Urizeni Questor, has an opportunity for Navarr Wisdom dedicated guides and Urizen questors he has met previously and those they recommend. He has 12 doses of a mysterious tincture that will allow them all to dream with him. Gather at the Hub at 19:30 on Friday.
  • The defeat of the Deadwood Knight has seen all of the husks under their control freed. A creature, known as the Stzena of Tears, who has allegiances to the Howling Queen, has been seen across Dawn and Varushka leading the husks northwards. The Stzena of Tears will visit Anvil at 20:00 on Friday and wishes to speak with representatives of Dawn and Varushka.
  • Two representatives of someone called The Falconer are visiting Anvil on Friday. They wish to meet with a senator in the glory square of Dawn at 20:00. They wish to meet with a senator in the fighting pit of the Imperial Orcs at 21:00. One of them is said to have their mouth sewn shut.
  • The eternal Azoth is very interested in the Empire this event. On the Friday night of the Solstice, its herald Mogri will be travelling to the Hub for around 21.30. They have crystal fire, and intend to use it to hire a soloist or duo to play in a Night chamber on Saturday morning at 10:45 for up to an hour. They are seeking instrumental music, and looking for a quality that they say Imperial citizens might describe as haunting, moving or ethereal.
  • Several Yeofolk have chosen to leave their former lives and seek glory. There is a conjunction of the sentinel gate for those who wish to speak with them, either to urge them to go back to their former lives or to continue with their plans for glory. The Sentinel Gate will open to their camp at 22:00 on Friday

Saturday

  • Dieter D’Apulian, a wealthy merchant, is visiting Anvil at the upcoming summit. They have apparently made contact with the North Mareave Trading Consortium and wish to gain investors for this opportunity. They will be arriving at the League camp at 16:00 on Saturday
  • A Highborn priest of Prosperity from Reikos is planning to visit Anvil at the upcoming summit. They have with them three doses of incense, from Isazaiya of the Walled Garden, that they are looking to sell along with a single dose of a slightly more “experimental” version. They are looking to raise money for Isazaiya’s ongoing research into the mushrooms of Tamarbode and will visit the Anvil Hospital first to see about selling their stock. They will arrive at 17:00 on Saturday
  • Members of the Ketsov are visiting Anvil to answer inquisition. They are expected to arrive at 17:30 on Saturday and hope to speak to the Cardinal of Vigilance.
  • There is a combat unlikley encounter for Highborn Unconquered. They will be able to travel through the Sentinel Gate to speak to a soldeir of the Seventh Wave known as Elijah about duty and how to test your skills. This is for 6 people and will be at 19:20.
  • A strange creature, that apparently looks like some kind of living doll dressed in red,  is visiting Anvil at 21:20 on Saturday. It is looking to experience the gambling dens and chance-houses of Anvil on a date with a Navarri Vate.
  • Rahuun Amahuz of the Circle of Black Sand is intending to visit Anvil on Saturday. He will visit the Hub first at 21:30 and is looking to meet with friends from last season.

Sunday

  • Representatives of Trajadoz are visiting Anvil on Sunday. They expect to arrive at 11:00 and will want to speak with the Artisan’s Guild amongst others
  • Five assemblies asked the Sand Fishers to come to Anvil. They are reluctant, but will do their best to arrive on Sunday and head to the League Camp as soon as they arrive.

Patterns of Fairytales (Winds of Magic)

The Winds of Magic are routinely the winds people I speak to are most impatient to see. They are usually the last WInd, but this time there are two more, so stick around for a bit extra after reading this!

Mortal Magic

Sometimes the weird things that happen are because of mortals.

Chalice and Water

The Silver Chalice order are offering aid to those caught by the flooding of the Scorrero. They will be engaged in helping relieve the suffering in Segura and Kahraman until the Summer Solstice 387YE. While there has been some damage in Kahraman, it is Segura that has borne the brunt of the furious river. The two main bridges connecting Segura and the Sunset Roads to the rest of the Empire are broken into kindling; only the Sobral Bridge remains. This hampers access to Segura from the north – it is impossible to reach the territory from Madruga at all and the only secure way to enter the Sobral remains via Gambit in Kahraman. The town of Cerevado has been particularly unlucky; buildings along the waterfront are flattened or in some cases carried away by the flood.

The Cerevado Nets remain damaged, and after a glut of ilium following the floods Lexis i Leharo i Guerra will receive no more star metal until they are repaired. The Sunset Roads remain closed.

Injuries of the Soul

People are upset that the boon from Ossegrahn to protect people over property was not taken. Ossegrahn is also upset. The people would very much like it if the Silver Chalice could kick up a stink about it in Conclave.

A Grand Lodge

Should the Imperial Conclave pass a Declaration of Endowment providing the Silver Tears with 25 crystal mana from the font, then by the Spring Equinox they will prepare a plan to build a grand lodge for the Silver Chalice in the Brass Coast. The declaration would need to determine where in the Brass Coast it was to be built. Kahraman feels like a poor choice, but Segura, Feroz, or Madruga would all provide a suitable location for such a lodge. This opportunity is only possible this event, and the SIlver Chalice can only build one Lodge in the Empire.

Participation

Any member of the Silver Chalice may have joined the efforts to help people in Segura and Kahraman, which are still ongoing. They will have spent their time healing the injured, fighting sickness, and helping ensure displaced people had sufficient food, drink, and other supplies.

Shrouds and Stars

Drawing the Penumbral Veil has been cast on the Empire, it is not having an affect on Madruga, Mournwold, and Therunin, or, for some strange reason, Casinea! (Casinea is where Anvil is located). It makes the skies unrecognisable and and confusing. The stars do not seem to be where they ought.

The Mountain and The Great Wyrm have clearly come into a powerful conjunction of some kind, with wide-reaching effects on Imperial magic. At the same time, the constellation of the Claw seems especially pronounced. Those who know where it is, and what it looks like, find their eyes are drawn to it whenever they see the night sky. The sensation of gazing on the Claw may make sensisive people (especially naga or merrow) a little uneasy.

If it is invoked it in an astronomantic ritual, any contributor to that ritual will feel its power particularly strong and immediate. Anyone who wishes may experience the roleplaying effect: you feel an urge to assert your dominance over anyone who challenges you, or seek a physical confrontation with anyone you feel has wronged you. Violence seems easy and satisfying. This effect lasts for at least half an hour if a player chooses to embrace it.

Wyrm and Mountain

A Grand Conjunction of the Great Wyrm and the Mountain has had a profound effect on magical laws. Arcane projections created before Winter 386YE that enchant armies, navies, military units, or fleets no longer work. You can exchange them at GOD for the 10 mana it took to make them.

Drowned Man

It is currently not possible to create arcane projections that create a curse which targets an individual and there are hints that those Arcane Projections that still exist might soon stop working.

The Littlest College

The Loom of Spells is now under control of the Church of the Little Mother. The auction for its use will take place Sunday at the Imperial Regio, as per usual, and will be for forest materials.

Visions in the Swamp

The Raven Seer has tasked the Mystics of Ishal with finding a storied site for a new Meeting Place. The Mystics of Ishal invite the Raven Seer and any mystics of Anvil who wish to join them to attend a traditional Goosewhisper ceremony, though you will have to bring your own Goosewhisper. A conjunction of the Sentinel gate will open to The Aviary of Ishal, Skymark, Kallavesa at 22:05 on Friday

Animal Magic

There are reports from the North West of animals becoming more likely to attack. It is not clear what is causing this, but players are encouraged to roleplay that they have encountered overly aggressive animals if they have travelled in the North West of the Empire.

Eternal Magic

And sometimes weird things happen because the eternals or some other realm inhabitant are up to something.

Mists, Marshes, and Marchers (Sadogua)

Sadogua remains grumpy, and will not do more than the bare minimum in response to Dripping Echoes of the Fen, except in Kallavesa where some kind of agreement has been made. He is very pleased with someone called Wiglaf, who should send a missive to get their reward.

Also, Sadogua will no longer accept missives from Varushkan wizards.

The Lyceum is now very safe! There are heralds in the mists to protect it! Unfortunately there is still no word on figuring out a way to get people on and off the Island. He will probably work something out by the end of the year, but the Grandmaster of either the Unfettered Mind or the Shuttered Lantern are welcome to ask their orders to help, which may speed things up.

The heralds of Sadogua apparently had a lovely time at Wassail in the Marches. Apparently there are lots of little bats and lizards hanging around and some of them even have little hats! Thankful for the good welcome, Sadogua is giving a boon to the farmers of the Marches. Anyone who does the Blessing of New Spring ritual on their farm (and doesn’t do the illegal Yaw’Nagrah version) will get a circle of black mushrooms growing on their farm. The mushrooms will then be able to be squeezed to produce one of two elixirs. Pale Shinemoon can be used to provide a ritual magician with a little inspiration when performing a ritual using Day, Summer, or Autumn magic while Dark Shinemoon does the same but for a ritual using Night, Winter, or Spring magic.

Also the Well of Shadows has moved to the Marches and the Marcher Landskeepers will have the use of it twice more.

Participation: Any Marcher character is encouraged to make up stories about the antics of Sadogua’s heralds, assuming they visited their Wassail celebrations, using the above as a guideline. They will have been reasonably well behaved, not disruptive, friendly, and with a quite astonishing capacity for food, drink, and discordant singing.

A New Turn of the Wheel (Azoth)

If the Eight Spoked Wheel ritual is cast on Friday evening before 23.00, it will have different effects. Instead of the usual effects, three ingots or measures used in the ritual will be transformed into a crystal fire and a token. This token will provide a dream, and admittance for one person to a Night chamber accessed via the Hall of Worlds. On Saturday morning, starting at half-past-ten, those with tokens can gather in the Hall of Worlds to present them and learn when they will be admitted to the chamber. The experience will take place over the course of two hours, with different individuals entering the chamber at different times. There will possibly be the opportunity to make art. With glitter and night heralds.

Receipt Acknowledged (Lashonar)

Citizens who sent letters to Lashonar should expect to hear from the Eternal in their dreams. Otherwise known as their player packs. Some will be invited to audiences taking place on Saturday afternoon.

Silver Wit (Unknown)

An unknown herald has an opportunity for Icewalkers who are interested in diplomacy and ambition. she will arrive to the Wintermark fire pit around midnight on the first night of the summit, though she somewhat expects her hosts will find somewhere private to host her. She suggests that interested parties should keep themselves free both at that time and midnight on the second night, though why, she will not say. Also her sister will be offering something similar to the Dawnish but the people of Wintermark should keep the Dawnish away from their meeting.

The Dust of Stars (Barien)

A herald is being sent by Barien at 14:00 on Saturday to Wintermark. They are a friend of the master forgemistress Ursula Starhammer. They want to speak to anyone who received a pinch of stardust from Ursula.
They want to hear how their efforts to forge a hero with the stardust’s power are proceeding. They would appreciate it if the Keeper of the Runegrott or a chosen representative show the to where the challengers will be.

Bribery, Conspiracy and Assassination (Basileia)

Two Heralds of Basileia Brazen intend to attend Anvil at 11:00 on Saturday. They bring opportunities to bribe foreign dignitaries and to access a mysterious Chamber used for clandestine meetings. They wish to speak with Enchanter Edmund Torawyr, Florence i Fuego i Erigo, and any Imperial title-holders who are potentially willing to accept bribes.

Another Herald of Basileia Brazen will visit Anvil at 14:00 on Saturday. This Herald intends to discuss a contract taken out on the life of Jarl Haakon by an Imperial citizen

And Finally… (Tharim)

A thousand Ashen Knights of the Thrice-cursed Court, loyal to Tharim, are camped near Quzar in Madruga. This is part of an ongoing trend, which might be something Conclave needs to keep an eye on.

One of Us

This wind is about the ongoing attempts to convert Asavaea to the Way.

In addition, members of the Sevenfold Path Conclave Order have made their way to the nation to see what is up.

There is currently an effort to smuggle White Granite and Money to the followers of the Way in Asavaea. It is not getting very much and at this rate it will take 350 years for the total needed to be reached. However there have been some groups found that could be helpful in ways that match the money and wains that might be given.

The Loyalty Assembly have two opposing routes to helping the rebels. The Empire can either help those who want to overthrow the government. OR they could encourage people to change Asavaea through legal means.

If they pass one of these mandates, the Loyalty assembly will not be able to use the Eyes of Loyalty again until the Summer Solstice 387YE

The Sevenfold path have found three groups that say they want to help spread the Way in Asavaea. Each of them would count as a big bunch of wains and money in the count, though they wouldn’t be literally that. However, the Whisper Gallery has informed the Empire that one of these groups is looking to betray the Empire. Aka, the Plot Team wants us to be aware someone is up to no good.

One group wants the Pilgrim Shield of Prosperity.

Another wants 10 doses of True Liao.

And the final wants access to Imperial Lore.

It is up to the various people involved to see if these costs are worth the benefit.

Rebels and Loyalists

Two big things happened in the Marcher Assembly last event. One is that the Mournwold Miner Rebels were recognised as exemplars, and secondly the Mitwold Senator was revoked, but apparently the way in which it was worded is not legal.

Mournwold Miner Rebels

If the General Assembly concurs some folk will see it as the Synod siding with the miners over the farmers of the Mourn. Meanwhile, if the General Assembly strikes it down some folk will see it as the Synod siding with the farmers over the miners of the Mourn. If true liao is used to make a memorial to the rebels it will strengthen independent spirit in the Mourn and force the question of who runs the Marches back into the spotlight

Basically, the miners want voting rights, which is traditionally held by farmer in the Marches. This might get things a bit more tense.

Eyes of Loyalty

Last event Hal Talbot was revoked as senator of Mitwold. The Eyes of Loyalty power is based on the idea that you cannot force someone to be Loyal, so this statement goes against that and is going to cause problems.

If the Loyalty Assembly denounce the actions of the Marcher Assembly it risks open conflict between the two assemblies. If the Loyalty Assembly don’t denounce it, they will lose the ability to use the Eyes of Loyalty

This also shows that there will likely be more problems along these lines in the future, which people might want to pay attention to.

And that folks,

Is

IT!

Woohoo!

I’m off to the campsite in a couple of hours so thank goodness I got things done in time! There will be a horrendous amount of spelling mistakes, however I am going to be in a field for the next few days so that is going to be your problem for now!

See you on the site and stay safe on your journeys,

K

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